Channel: AI and Games
Category: Gaming
Tags: game aiprocedural generation unityartificial intelligence in gamesbad north aitownscaper gameplaytownscaper gamewave function collapse unitygame designgame developmenttownscaper how to make a gardenbest ai in games reddittownscaper tricksbest ai in video gamestownscapertownscaper how to make a lighthousehow townscaper workswave function collapse algorithmwave function collapse algorithm unityai and gamesai gamesvideo gamesgamedev ai
Description: AI and Games is a YouTube series on research and applications of Artificial Intelligence in video games. It's supported through and wouldn't be possible without the wonderful people who support it via Patreon and YouTube memberships. patreon.com/ai_and_games youtube.com/channel/UCov_51F0betb6hJ6Gumxg3Q/join -- Townscaper is a city-building simulator powered by a clever and practical use of procedural content generation. But how does it work? In this video, we explore the inner workings of the game by revisiting the previous works of its creator Oskar Stalberg. The secret to how the game works is it's the culmination of everything else he has done to date. Special thanks to Oskar Stalberg for appearing in this episode, you can follow him on Twitter at: twitter.com/OskSta You can play the Townscaper PC demo at: oskarstalberg.com/Townscaper In addition to our interview, this video is inspired by the following presentations: @Konsoll 2018: Developing the Bad North Look youtube.com/watch?v=6JcFbivo8dQ EPC2018: Wave Function Collapse in Bad North youtube.com/watch?v=0bcZb-SsnrA @IndieCade Europe 2019: Organic Towns from Square Tiles youtube.com/watch?v=1hqt8JkYRdI @Konsoll 2021: The Story of Townscaper youtube.com/watch?v=APIdkBwwWJI @Sweden Game Arena (Conference) 2021: Beyond Townscaper youtube.com/watch?v=Uxeo9c-PX-w -- Plus if you're interested in trying your hand at Marching Cubes, Wave Function Collapse or Quadrilateral Grids, then here are some extra links to check out! Marching Cubes video by @Sebastian Lague youtube.com/watch?v=M3iI2l0ltbE Wave Function Collapse by Maxim Gumin: github.com/mxgmn/WaveFunctionCollapse Wave Function Collapse Tutorial on @PROCJAM procjam.com/tutorials/wfc Model Synthesis by Paul Merrell: paulmerrell.org/model-synthesis Hexagonal Grids by Amit Patel (Red Blob Games) redblobgames.com/grids/hexagons -- Chapters [00:00] Intro [01:23] What is Townscaper? [04:05] The Division, City Building & BrickBrock [08:51] Wave Function Collapse in Bad North [20:23] Quadrilateral Grids in Night Call [23:41] The Secret of Townscaper [36:20] Future Work [37:01] Closing --- Plus specials thanks to my Patrons for sharing their Townscaper settlements for use in this episode. A list of all appearing towns and their timestamps is provided below Bernhard Werner: Four Islands (00:17) (38:00) Wordle Town (02:55) Happy Pie: Pie Town (00:20) (28:11) (30:17) Highpe Town (26:39) Lime Hills (28:00) (38:13) Fritids Boden (38:18) -- All music in this episode is by @TeknoAXE's Royalty Free Music teknoaxe.com -- You can follow AI and Games on Twitter: twitter.com/AIandGames Join me for live streams over on Twitch: twitch.tv/aiandgames Join our Discord Community: bit.ly/AIandGamesDiscord Get yourself an AI and Games t-shirt over on Teespring! teespring.com/stores/aiandgames #Townscaper #IndieDev #GameDev